Time spent mastering Herbalism has paid off, granting you the following benefits:
- Increase your Constitution or Intelligence score by 1, to a maximum of 20.
- You gain proficiency with the Herbalist kit if you don’t already have it.
- Once per day you can create healing Tonics and brews equal to your proficiency modifier. These items heal for 1D4 +1. if an individual is sick and takes one of these tonics every day for a week the sickness fades away or lessens greatly. the tonics can not heal afflictions such as blindness or lost limbs.
- once per short rest you can craft a strong-smelling poultice. this poultice can be used to deter beasts or attract them the poultice last for 1 hour.
Comments