As the name suggests, Acquisitions Incorporated is all about the acquiring, and the hoardsperson’s job is all about storing that hard-earned loot. Each hoardsperson plays the vital role of managing a franchise’s resources — including the inventory of all supplies used and treasure gained during an adventure. Hoardspersons pay particular attention to making sure that supplies are requisitioned through Acquisitions Incorporated-approved sources whenever possible, and ensuring that the proper selection of loot is sent to Head Office at the end of a mission.
As a hoardsperson, you are known as a trustworthy and responsible individual. You support your franchise by demonstrating accuracy, avoiding shortfalls, and anticipating resource needs.
Essential Functions: Manage stores and items; track resources
Position Proficiency: In addition to the proficiencies noted below, you can add your proficiency bonus to an ability check to negotiate a price for goods and services, assess the quality of equipment and treasure, or analyze resources in a local area.
Starting Items
Head office grants you the use of jeweler's tools (a small saw and hammer, files, pliers, and tweezers) and an account ledger, as well as up to 5 gp worth of equipment from the following options: barrel, basket, block and tackle, bucket, chest, flask or tankard, jug or pitcher, iron pot, pouch, sack, saddlebags, vial, waterskin.
What a Deal
Also at rank 1, you can use your extensive supply network to buy one item found on any table in the “Mounts and Vehicles” or “Trade Goods” sections in chapter 5 of the Player’s Handbook and have it delivered to your franchise headquarters within one day. With a successful DC 15 Charisma (Persuasion) check, you also negotiate a 50 percent discount on the item.
If you fail the check, you cannot use this feature again until you finish a long rest. When you use this feature successfully twice, you cannot use it again until your franchise attains the next rank.
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