Prerequisite: Elven or Fey lineage, and a Wis or Int score of 16 or above
You can harness a part of your soul and magical energy into a weapon or item you are familiar and proficient with. This item is then connected to you spiritually and can fly around and use any abilities it has at your command. You must constantly keep one hand open to control it and catch it as needed; wielding another two handed weapon or duel weilding causes your bonded item to hault in the air because you cannot control it.
You must spent one hour meditating with this weapon, after which this weapon becomes a dancing weapon as well as a weapon of returning; for you and only you. This item is not considered a magical item unless it already was one. This item cannot hold up any more than your max carry weight, an attempt to may cause your item to break.
You can only bond with one weapon at a time and upon bonding with a new weapon the old one losses these abilities. If the bonded weapon or item breaks or is destroyed you take 2d6 psychic damage and you cannot bond with another item for another week.
You may bond with a second weapon or item by taking this feat a second time (can only take this feat twice). However doing this means you must keep both hands open at all times to control both iteams.
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