This feat can only be selected at the discretion of your DM.
In most combat scenarios, the fastest you are, the more efficient you are. The ability to a control the battle field through sheer speed is optimal in order to maintain the upper hand on the enemy. This Flash (Earth) grants the creature:
Add 10ft to your Movement Speed.
Two Bonus Actions Per Round with limitations: Only one of these can be used on an action or feature that requires an attack roll or forces a creature to make a saving throw. If ANY spell, or Effect of ANY kind would add to an attack action, it can only be used ONCE per turn.
Two Reactions Per Round: Only one of these can be used on an action or feature that requires an attack roll or forces a creature to make a saving throw. If ANY spell, or Effect of ANY kind would add to an attack action, it can only be used ONCE per turn.
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