Vampirism Image

Vampire is the term given to those creatures who have been afflicted by the Curse of Years. Though collectively they are referred to as a race, vampirism is more akin to a disease of the blood; vampires are not born but created from the progeny of other races.. Many changes, both good and bad, will come from this metamorphosis. As a creature of the night you fear the daylight and revel in darkness. 

The early stages of this curse can be cured using a Greater Restoration spell; however, once the curse has fully taken hold, nothing short of a wish spell, or the death of the character can cure the vampire's curse. If a character dies and is returned to life, they will no longer be a vampire.

Age

Your aging slows to a halt. You are unable to age any further than the exact age you were when you became a vampire.

Vampiric Nature

You are now considered both an undead and a humanoid. As an undead, you no longer need to breathe, you are immune to disease, and you are resistant to necrotic damage. However, due to your unholy nature, you are vulnerable to radiant damage and damage from silvered weapons.

Blood Hunger

You have a Blood craving to satisfy.  You must feed, taking at least one vial, or 4 ounces, of blood, into yourself every 48 hours, or begin to take levels of exhaustion. While that is just enough to sustain you, you still feel the urge to drink and may still appear twitchy or ravenous in the heat of battle or when treating a wounded ally. A pint, such as that contained within a flask is considered a healthy amount, enough to keep you sustained while also suppressing your less civilized behavior.


Invigorated

Like a shark tasting blood, quenching your thirst makes you go into a frenzied state for a short while after. After drinking blood you can choose to gain the following benefits as a free action.

Spider Climb. You gain a climbing speed equal to your walking speed and gain the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.

Heightened Senses. In a frenzy, your reflexes and senses have been improved. You have advantage on all dexterity and perception checks.


Vampire Weaknesses

  • Forbiddance- You cannot enter a residence without an invitation.
  • Harmed by running water- You take 20 acid damage if you end your turn in running water.
  • Stake to the heart- If a wooden stake is driven through the heart of the Vampire spawn, it is instantly destroyed.
  • Sunlight sensitivity- If you end your turn in sunlight, you take 20 radiant damage. While in sunlight, you have disadvantage on attack rolls and ability checks

 

Vampirism Image

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