Charmer Image
Prerequisite: Requires a Charisma Score of 13 or Higher
 

You have mastered the art of distraction and can use it to gain the edge in battle. As long as you aren't surprised or incapacitated, a hostile creature that can see and hear you (though they need not understand a language you speak) has disadvantage on initiative rolls unless they make a Wisdom Save against a DC equal to 8 + your Performance (Charisma) modifier. A creature is immune to this if they can't be charmed. 

Charmer Image

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