Rogue Smiles Image

Skilled at mimicry and dramatics, you gain the following benefits:

  • Increase your Charisma score by 1, to a maximum of 20.
  • You have an advantage on Charisma (Deception) and Charisma (Performance) checks when trying to pass yourself off as a different person.
  • You can mimic the speech of another person or the sounds made by other creatures. You must have heard the person speaking, or heard the creature make the sound, for at least 1 minute. A successful Wisdom (Insight) check contested by your Charisma (Deception) check allows a listener to determine that the effect is faked.

    Alert to the hidden traps and secret doors found in many dungeons, you gain the following benefits:

    • You have advantage on Wisdom (Perception) and Intelligence (Investigation) checks made to detect the presence of secret doors.
    • You have advantage on saving throws made to avoid or resist traps.
    • You have resistance to the damage dealt by traps.
    • You can search for traps while traveling at a normal pace, instead of only at a slow pace
    • You have 3 luck points. Whenever you make an attack roll, ability check, or saving throw, you may spend 1 luck point to roll an additional d20. You can use this ability after the original roll, but before the outcome is revealed. You choose which of the d20s is used for the attack roll, ability check, or saving throw.

      You can also spend one luck point when an attack roll is made against you. Roll a d20, and choose whether the attacker's roll uses their d20 roll or yours.

      If multiple creatures use a luck point on the same roll, they cancel out, resulting in no additional dice.

      You regain expended luck points when you finish a long rest.

       Increase your Strength or Dexterity by 1, to a maximum of 20.

      • You become proficient with light armor.

      You can spend 10 minutes inspiring your companions, shoring up their will to fight. When you do so, choose up to six friendly creatures (which can include yourself) within 30 feet of you can can see or hear you and can understand you. Each creature gains temporary hit point equal to your level + your Charisma modifier. A creature can't gain temporary hit points in this way again until they finish a short or long rest.

      Increase your Intelligence by 1, to a maximum of 20.

      • You learn three languages of your choice.

      • You can ably create written ciphers. Others cannot decipher a code you create unless you teach it to them, they succeed on an Intelligence check (DC = your Intelligence score + your proficiency bonus), or they use magic to decipher it.

      Your speed increases by 10 feet.

      • When you use the Dash action, difficult terrain doesn't cost extra movement on that turn.

      • When you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.

       Increases your Intelligence or Wisdom by 1, to a maximum of 20.

      • If you can see a creature's mouth while it is speaking a language you understand, you can interpret their words by reading their lips.

      • You have a +5 bonus to your passive Wisdom (Perception) and Intelligence (Investigation) scores.

       
 
Rogue Smiles Image

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