Melee Crowd Controller Image

You are accustomed / have acquired the skills to handle multiple foes within melee range with suitable weapons you're proficient in. You gain the following benefits:

  • Increase your Strength, Dexterity, or Constitution score by 1, to a maximum of 20.
  • You gain +1 AC when engaged in combat with 2 foes within range / reach of your melee weapon, +2 AC with 3 foes, +3 with 4 or more foes.
  • You have 2 additional reactions for only Opportunity Attacks each turn. This is on top of the usual 1 reaction per turn, which can also be another Opportunity Attack.
  • Roundhouse Attack - as a bonus action, you may attempt to attack everything around you within range / reach of your melee weapon.
    • You must be proficient with the melee weapon used.
    • You only make 1 attack roll, that applies against each individual creature's AC (allies included) within melee range / reach.
    • Damage dealt to all creatures hit is as per one normal off-hand attack: weapon damage die roll + any other applicable bonuses, without any ability modifiers.
    • Normal (off-hand) critical hit and damage rules apply.
    • For each creature hit this way (attack roll > AC), that creature can then roll a Dexterity saving throw, against the same attack roll (Dexterity saving roll > attack roll), to receive only half the damage.
    • Allies that are hit make their Dexterity saving throw with advantage. Abilities, feats, or class features like a Rogue (level 7), Monk (level 7), or Ranger/Hunter's (level 15) Evasion apply to this Dexterity saving throw.

Previous Versions

Name Date Modified Views Adds Version Actions
2/7/2018 1:00:43 PM
825
7
1
Coming Soon
12/13/2020 4:17:02 AM
1675
52
1.1
Coming Soon
Melee Crowd Controller Image

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