Gourmand Image

You have mastered a variety of special recipes, allowing you to prepare exotic dishes with useful effects. You gain the following benefits:

  • Your Constitution or Wisdom score increases by 1, to a maximum of 20.
  • You gain proficiency with cook’s utensils. If you are already proficient with them, you add double your proficiency bonus to checks you make with them.
  • As an action, you can inspect a drink or plate of food within 5 feet of you and determine whether it is poisoned or spoiled, provided that you can see and smell it.

Lastly, during a rest, you can prepare and serve a meal that helps you and your allies recover from the rigors of adventuring, provided you have suitable food, cook’s utensils, and other supplies on hand. This meal can serve up to six people.

If you choose to do so you must select a dish to that you will attempt to create then roll a d20 + your proficiency bonus. You must make this roll three times. On a success creatures that eat the meal gain the listed benefit and each subsequent success increase the effectiveness of the meal, else the meal provides no meaningful bonuses. Meals that you are able to create are listed below:

  • DC 7 – Soup
    • All creatures that partake in the soup gain 1 additional Hit Dice at the end of the long rest.
    • On each subsequent Success: The creatures gain an additional Hit Die.
  • DC 10 – Stew
    • All creatures that partake in the stew recovers 1 level of exhaustion
    • On each subsequent Success: The creatures recover 1 additional level of exhaustion.
  • DC 13 – Meal (DC 15 on Short rest)
    • All creatures that partake in the meal gain 1d8 temporary hit points
    • On each subsequent Success: The creatures gain an additional 1d8 temporary Hit Points.
  • DC 15 – Roast (DC 20 on Short rest)
    • All creatures that partake in the roast are cured of 1 disease or poison affecting them. As well, the creatures gain advantage on Constitution saving throws against poison and disease as well as a resistance to Poison damage for the next 24 hours
    • On each subsequent Success: The creatures are cured of 1 additional poison or disease.
  • DC 18 – Buffet (Long rest only)
    • All creatures that partake in the buffet gain either 1 temporary spell slot of level 3 or lower (The creature must have a natural spell slot of the chosen level) or the creature gains a well fed die, which is a d8. The creature can add that die to either the attack or damage from of a weapon attack, expending the die. These effects last for 24 hours
    • On each subsequent Success: The maximum spell level is increased by 1 or the creature gains an additional well fed die.
  • DC 21 – Feast (Long rest only)
    • Carries the properties of two previous dishes.
    • On each subsequent Success: One of the dishes gain its bonus effect.
  • DC 25 – Banquet (Long rest only)
    • Carries the properties of three previous dishes, other than Feast.
    • On each subsequent Success: Two of the dishes gain its bonus effect
Gourmand Image

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