Dropkicker Image
Prerequisite: To use this Feat you must have a strength score of at least 13
 

During a very particular mood you have been struck with inspiration.
You were able to plan out how to best leap and kick an enemy harshly to the floor!

Increase your strength score by 1.

When jumping into the targets space you can use an attack-action to attempt to dropkick your opponent. This will be treated as an unarmed strike. If the attack misses, you occupy the targets space, who can choose to go to a different space or to stay and are considered prone. 
Doing this will will leave you open to an attack of opportunity with advantage from the target whom's space you occupy. 

On a hit the target takes 1d4 of bludgeoning damage for every five feet of jump that were stopped by the target, including the standing long jumps 5 feet when right in front of the targets space.
Contest your athletics against the enemies athletics, on a failed save on the side of the target it is pushed five feet and knocked prone. On a success the target is merely pushed back and you occupy its space. Having executed this move as practiced you don't use up movement to get back up. 

Dropkicker Image

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