Regenerative Nanite Technology Image
Prerequisite: Construct or Warforged Races
 

Your body has gained the ability to automatically repairs it's damaged parts. You have been upgraded with Nanites, tiny robots (measured on the nanoscale; 1 nanometer is one billionth of a meter and ten millionth of a centimeter) that are used to manipulate matter on the molecular, atomic and even subatomic levels.

Upon selecting this feat, you gain a passive regeneration equal to your constitution modifier (rounded down), you regain this HP at the start of each of your turns but gain nothing if you are at or above maximum HP. In addition to this regenerative quality, you may regenerate minor limbs and heal any non-major injuries to your body much faster than the average Construct/Warforged. Upon losing a limb or suffering an injury, roll a d4, the result dictates how many days it takes you to fully regenerate the damaged part. If your head is destroyed or otherwise damaged, or if you die, this ability ceases to function immediately.

Also, starting at level 4 when you are at or below 10 HP, as a reaction your regeneration doubles. This effect ends when you are restored to maximum HP. Activated once per short rest.

Finally, at level 7, You can also use a bonus action to instantly regrow a limb or damaged part of your body. You regain the use of this bonus action after a short rest.

Regenerative Nanite Technology Image

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