You become fearsome to others, you gain the following benefits:
- Increase your Charisma score by 1, to a maximum of 20.
- You gain proficiency in the Intimidation skill. If you are already proficient in this skill, you add double your proficiency bonus to checks.
- You can replace an attack with an attempt to demoralize one humanoid you can see within 30 feet of you that can see and hear you. Make an Intimidation check contested by the creature's Insight check. If your check succeeds and his insight fails he is frightened for one turn ( 10 minutes ). If he saves with his Insight check, he cannot be frightened in this way for 1 hour.
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