ROOTS OF RAGE......You stomp your foot to the ground like the felling sound of a great oak. Roots erupt from the ground in a 25 foot radius from the point of your choice. The ground becomes difficult terrain for each creature EXCEPT one of your choosing. Each creature must make a strength save equal to your spell save DC or lose their movement speed until the end of their next turn and take 4d4 crushing damage. You may spend 2 additional inspo dice and roll a D100. With a 50 or above, your roots drag and pin the creatures that failed prone to the ground. On a success, each creature takes 2d4 crushing and their movement speed in reduced by 1/2. If your roots are exposed to any flame they retreat into the ground.
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