Alchemist Elixir Rework Image

Alchemist elixir table rework. 

You can make two elixirs (three at level 15) a day at the end of a long rest. Roll on the table below to determine its effect. 

You can create additional ones using one action and a first-level spell slot. When you make one this way, you can choose the elixir's effect. 

Using a bonus action, you can add the elixir's effect to your next attack.

1. Adds 1d4 + Intelligence modifier to the attack's damage.

2. Target's AC cannot be higher than 13 for the next 10 minutes.

3. Target makes a CON saving throw. On a failed save, it gives vulnerability to the type of damage of your next attack. 

4. The target's next attack's damage is reduced by 1d6. 

5. Gives disadvantage to next saving throw within 1 minute.

6.Target makes a CON saving throw. On a failed save, the target is considered paralyzed for 1 round.

Alchemist Elixir Rework Image