You summon the power of the elements to aid your attack. Wind, lighting, thunder and ice are yours to command. You can leap any distance equal to your total walking speed.
In addition, while in mid air, you may make one bonus attack with any ranged or thrown weapon, adding 1D4 +1 of elemental air damage. Chose between bludgeoning (wind), lighting, thunder, and cold.
This feat counts as movement and as a bonus action. Moving with this feat prevents opportunity attacks. This feat can be used both in and out of combat. This feat may only be used three times per long rest.
Level 3: Adds +5 to distance, attack bonus changes to 2d4+2
Level 6: Adds an additional attack, attack bonus damage changes to 2d6+2
Level 9: Adds +5 to distance, adds +3 to hit
Level 12: Adds +5 to distance, attack bonus changes to 2d8+3
Level 15: Add +5 to distance, all creatures in a 10 foot radius of the target must succeed a DC15 strength saving throw or be knocked prone
Level 18: Adds an additional attack, adds +6 to hit Adds +10 to distance, attack bonus changes to 2d10+3
Level 20: All creatures in a 20 foot radius must succeed a DC19 strength saving throw or be knocked unconscious







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