Prerequisite: Must have a wisdom of 16 or higher
Having experienced both good and evil, your mind has been honed, gaining the following benefits:
- You know if there is an aberration, celestial, elemental, fey, fiend, or undead within 20 feet of you. Similarly, you know if there is a place or object within 20 feet of you that has been magically consecrated or desecrated.
- You can't be charmed, frightened, or possessed by aberration, celestial, elemental, fey, fiend, or undead.
- You can't be surprised and surprise attacks against you do not have advantage.
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