Blood Magic:
Requirement - Must have the Spellcaster Feature.
Choose one of these options each time you take this feat. An option may not be taken more than once unless it explicitly states otherwise. Each seperate option is numbered.
1. As a bonus action you can sacrifice hit die for a spell slot level equal the number of hit die you sacrifice or a number of lower level spell slots where the total spell slot levels added together is not more than the number of hit die you sacrificed. This cannot grant a spell slot level above a 3rd level spell.
2. Choose 1 sorcerous metamagic option. You do not need sorcery points to use metamagic options that you pay the cost for using this feature. As a bonus action you can sacrifice a hit die to imbue your next spell with one of the 2 options you chose. Taking this option again allows you to pick 2 more metamagic options each time. Anytime a metamagic option uses a charisma modifier it instead uses your spellcasting ability modifier.
3. As a bonus action you siphon a hit die from a willing or unconscious creature within 10 ft of you. As their blood infuses magically with yours, immediately after using this option you are subject to the poisoned condition until the end of your next turn. (Characters who do this to unconscious/unwilling targets regularly are probably turning evil rather quickly.)
- You have disadvantage on concentration saving throws while maintaining concentration on multiple spells.
- When either spell or your concentration ends you suffer an additional level of exhaustion.
- When one spell ends, even if the only cause is it reached its maximum duration, the other spell also ends.
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