Repair 1 requires 1 Neuromod to create and and allows a person to use one minute to get the Repair ability rank 1, during this time the person is considered Incapacitated. Repair 2 requires 4 Neuromods and Repair rank 1 to create and and allows a person to use one minute to get the Repair ability rank 2, during this time the person is considered Incapacitated. Repair 3 requires 8 Neuromods and Repair rank 2 to create and and allows a person to use one minute to get the Repair ability rank 3, during this time the person is considered Incapacitated.
Repairing anything requires 1 turn of constant repair for each spare part used.
Repair 1 allows a person to fix weapons, consuming a spare part to repair 35% of the weapons durability, and to repair objects lightly damaged, using 2-4 spare parts, depending on the object.
Repair 2 allows a person to fix objects showing severe damage, using 2-4 spare parts, depending on the object
Repair 3 allows a person to fix object that are anything but completely destroyed, and in addition allows a person to "fortify" constructs, consuming 4 spare parts, permanently doubling their health.
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