Prerequisite: Dexterity score of 13 or higher proficiency in Sleight of Hand
with this feat, you are now able to take and use the weapons that your enemies have brought to battle. as a bonus action, you attempt to take a weapon from an enemy within 5 feet of you. with your dexterity bonus and proficiency, you can roll to beat an enemies natural armor, 10+Dex, in order to take a weapon from a hostile creature. if the creature has this weapon sheathed and out on their person, the roll is made with advantage. if the person has this weapon stashed in a bag or container, the roll is made with disadvantage.
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