Prerequisite: Security weapon proficiency and the ability to install Neuromods from the "Firearms" subsection of the Security skill tree.
Firearms 1 requires 4 Neuromods to create and and allows a person to use one minute to get the Firearms perk rank 1, during this time the person is considered Incapacitated. Firearms 2 requires Firearms 1 and 6 Neuromods to create and and allows a person to use one minute to get the Firearms perk rank 2, during this time the person is considered Incapacitated.
Firearms 1 allows a person, when using security weapons, to deal 20% more damage and allows natural 19s on attack rolls to become critical hits.
Firearms 2 allows a person, when using security weapons, to deal 50% more damage (does not stack with firearms 1) and allows natural 18s and 19s on attack rolls to become critical hits.
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