Stealth 1 requires 2 Neuromods to create and and allows a person to use one minute to get the Stealth feat rank 1, during this time the person is considered Incapacitated. Stealth 2 requires Stealth 1 and 5 Neuromods to create and and allows a person to use one minute to get the Stealth feat rank 2, during this time the person is considered Incapacitated. Stealth 3 requires Stealth rank 2 and 8 Neuromods to create and and allows a person to use one minute to get the Stealth feat rank 1, during this time the person is considered Incapacitated.
Stealth 1 allows a person to, while crouching (moving at half speed and gain 1/4 cover) gain advantage on stealth checks or they may choose to have the detecting creature instead have disadvantage on perception checks to notice them.
Stealth 2 allows a person to have advantage on stealth checks while going full speed, or they may choose to have the detecting creature instead have disadvantage on perception checks to notice them.
Stealth 3 allows a person to both have advantage on stealth checks while going full speed, and allows detecting creatures to have disadvantage on detecting them, and in addition dashing does not break stealth.
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