Prerequisite: Strength 13 or higher.
You’ve developed i ordinarily strong forearm and hand strength, giving you advantage when trying to restrain your opponent. You gain the following benefits:
- After making a melee attack on a creature your size or smaller you can use a bonus action to use one hand to sieze your opponent's appendage (wrist/ ankle/ tentacle, etc) and have advantage on the athletic check.
- If successful the creature is considered restrained by you.
- A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed.
- Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.
- The creature has disadvantage on Dexterity saving throws.
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