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Prerequisite: Requires a Charisma score of 12 or higher
 

Three times per long rest, you are able to use your well endowment or charming good looks to gain an advantage on Persuasion, Deception, or Performance checks. This technique loses its advantage if used on the same person several times in succession (DM discretion) or if the target is unable to be persuaded by such things. On a successful save, the target is immune to this technique. On a failed save, the target will become infatuated for up to 10 minutes and can be persuaded by other members of the party.

If used as a bonus action in battle, targets must either make a DC save of 8 + your Charisma modifier or miss their initial attack.

 

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