Kinetic Blast (Prey) Image
Prerequisite: The ability to use Psionics and the ability to install Neuromods from the "Kinetic Blast" subsection of the Energy skill tree.
 

Kinetic Blast 1 requires a scan of 3 Cystoids or 2 Phantoms, along with 2 Neuromods to create and and allows a person to use one minute to get the Kinetic Blast ability rank 1, during this time the person is considered Incapacitated. Kinetic Blast 2 requires scanning 2 additional phantoms or 3 Telepaths, Kinetic Blast 1, and 4 Neuromods to create and and allows a person to use one minute to get the Kinetic Blast ability rank 2, during this time the person is considered Incapacitated. Kinetic Blast 3 requires Kinetic Blast 2 and 5 Neuromods to create and and allows a person to use one minute to get the Kinetic Blast ability rank 3, during this time the person is considered Incapacitated. If this is the very first typhon based Neuromod the person is installing, the time incapacitated is increased to ten minutes.

Any form of Kinetic Blast requires 30 Psi points, and has a cooldown of 4 turns.

Kinetic Blast 1 has a range of 40ft. The creature using Kinetic Blast picks a spot within range, and everything within a 15 foot radius of it takes 2d8+psi modifier force damage, and is pushed back 15 feet, each size above medium reduces the movement pushed back by 5 feet. If an object directly impacts a creature, the creature must make a strength saving throw DC 10 (subtract 2 for each size lower than the creature, if it is two size categories smaller than the creature, the save automatically succeeds) or take xd6 points of bludgeoning damage and become pinned,  x being the size of the object. 1d6 for a small, 2d6 for a medium, and 4d6 for a large object. On a successful save, they take full damage and are not pinned, and instead pushed back 5 feet opposite of the object's movement path.

Kinetic Blast 2 has a range of 40ft. The creature using Kinetic Blast picks a spot within range, and everything within a 20 foot radius of it takes 2d10+psi modifier force damage, and is pushed back 20 feet, each size above medium reduces the movement pushed back by 5 feet. If an object directly impacts a creature, the creature must make a strength saving throw DC 14 (subtract 2 for each size lower than the creature, if it is two size categories smaller than the creature, the save automatically succeeds) or take xd6 points of bludgeoning damage and become pinned,  x being the size of the object. 1d6 for a small, 3d6 for a medium, and 5d6 for a large object. On a successful save, they take full damage and are not pinned, and instead pushed back 5 feet opposite of the object's movement path.

Kinetic Blast 1 has a range of 40ft. The creature using Kinetic Blast picks a spot within range, and everything within 5 feet of it takes 3d10+(psi modifier *2) force damage, and is pushed back 15 feet, each size above medium reduces the movement pushed back by 5 feet. If an object directly impacts a creature, the creature must make a strength saving throw DC 18 (subtract 2 for each size lower than the creature, if it is two size categories smaller than the creature, the save automatically succeeds) or take xd6 points of bludgeoning damage and become pinned,  x being the size of the object. 2d6 for a small, 4d6 for a medium, and 7d6 for a large object. On a successful save, they take full damage and are not pinned, and instead pushed back 5 feet opposite of the object's movement path.

 

Kinetic Blast (Prey) Image

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