Lift Field 1 requires a scan of 2 Poltergeists, Kinetic Blast 1, along with 2 Neuromods to create and and allows a person to use one minute to get the Lift Field ability rank 1, during this time the person is considered Incapacitated. Lift Field 2 requires scanning 2 additional Poltergeists, Lift Field 2 , and 5 Neuromods to create and and allows a person to use one minute to get the Lift Field ability rank 2, during this time the person is considered Incapacitated.
Lift Field requires 15 psi to use, and has a 5 turn cooldown.
Lift Field 1 has a 30 foot range, and allows the user to create a 15 foot sphere lift field, wherein everything inside of it needs to make a DC 14 strength saving throw or be lifted. They are not affected on a successful save, unless objects are lifted, because they fall upon the creature dealing 2d6 points of bludgeoning damage. If objects are lifted as well, the creature lifted takes 2d6 points of bludgeoning damage. The largest size affected is medium. If the lift field causes a creature to hit the ceiling, they take an additional 2d6 points of bludgeoning damage. The lift field lasts 2 turns.
Lift Field 2 has a 30 foot range, and allows the user to create a 40 foot tall and 15 foot wide cylindrical lift field, wherein everything inside of it needs to make a DC 18 strength saving throw or be lifted. They are not affected on a successful save, unless objects are lifted, because they fall upon the creature dealing 4d6 points of bludgeoning damage. If objects are lifted as well, the creature lifted takes 4d6 points of bludgeoning damage. The largest size affected is large. If the lift field causes a creature to hit the ceiling, they take an additional 4d6 points of bludgeoning damage., and upon the end of the lift field, all creatures trapped take 4d6 points of fall damage. The lift field lasts 2 turns.
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