Remote Manipulation 1 requires 1 Poltergeist and Technopath scans and 2 Neuromods and allows a person to use a minute to gain the Remote Manipulation ability, during this time the person is considered Incapacitated. Remote Manipulation 2 requires 2 additional Poltergeist and 1 additional Technopath scans, Remote Manipulation 1 and 3 Neuromods and allows a person to use a minute to gain the Remote Manipulation ability rank 2, during this time the person is considered Incapacitated. Remote Manipulation 3 requires 2 additional Poltergeist and 2 additional Technopath scans, Remote Manipulation 2, and 5 Neuromods and allows a person to use a minute to gain the Remote Manipulation ability rank 3, during this time the person is considered Incapacitated.
If this is the very first typhon based Neuromod the person is installing, the time incapacitated is increased to ten minutes.
Remote Manipulation costs 5 psi points, and has no cooldown.
Remote Manipulation 1 allows a person using it to interact, hack, repair, or grab things within 10 feet of it.
Remote Manipulation 2 allows a person using it to interact, hack, repair, or grab things within 20 feet of it.
Remote Manipulation 3 allows a person using it to interact, hack, repair, or grab things within 30 feet of it.
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