Revenant Image

You have been brought back as a revenant, formed from your soul when you met a cruel and undeserving fate.You can choose this feat if you have died, and have been brought back in a way not via resurrection magic, and if your DM allows it.

As a revenant you gain the following features and traits:

Revenant Resistance: You have resistance to necrotic, and psychic damage, and immunity to poison damage. You also gain immunity to the charmed, exhaustion, frightened, paralyzed, poisoned, and stunned conditions and poison damage.

Limited Lifespan. You only one year to complete your goal. If your goal is complete, or if you fail to complete your goal before time runs out, you crumble to dust and your soul fades into the afterlife.

Focused Sight. No magic can hide a creature pursued by you, and you always knows the direction and distance between it and the target of your goal. In cases where you seek revenge against more than one adversary, you can only sense them one at a time, starting with the creature that dealt it the killing blow, or the person you loathe the most. If your body is destroyed before the year is up it reforms within 24 hours.

Undead Nature. You don't require air, food, drink, or sleep.

Regeneration. You regain 10 hit points at the start of your turn. If you take fire or radiant damage, this trait doesn’t function at the start of your next turn. Your body is destroyed only if it starts its turn with 0 hit points and doesn’t regenerate. You do not have Death Saving Throws while in this form as you cannot "die" until your task is complete or a year has passed. However, while bodiless, a wish spell can be used to force your spirit into the afterlife and not return.

Turn Immunity. You are immune to effects that turn undead.

Vengeful Tracker. You know the distance to and direction of any creature against which you seek revenge, even if the creature and you are on different planes of existence. If the creature being tracked by you dies, you know.

Vengeful Glare. As an action, you can target one creature it can see within 30 feet and against which you have sworn vengeance. The target must make a DC 15 Wisdom saving throw. On a failure, the target is paralyzed until you deal damage to it, or until the end of your next turn. When the paralysis ends, the target is frightened of you for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if it can see the you, ending the frightened condition on itself on a success.

 

 

Revenant Image

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