Upon creation, a particularly prodigious medium-sized character may get this feat, becoming a large creature with the following rules in addition to the features of their chosen race. The character...
(+) gains two (2) to both their current and maximum strength scores.
(+) gains two (2) additional hit points per level.
(+) has their carrying capacity doubled.
(+) gains an additional 10 feet of movement speed.
(+) may act as cover to creatures behind them.
(+) can use giant-sized weapons (such as those listed below) with two hands, and heavy weapons with one hand.
(+) counts one-handed weapons without the versatile trait as light weapons when qualifying for two weapon fighting.
(+) deals the damage given in the parenthesis of versatile weapons even if the weapon is wielded in only one hand.
(-) requires four times as much food and water per day to sustain them.
(-) has the prices of armor and other custom apparel doubled.
(-) treats half cover as no cover, and three-quarters cover as half cover when facing creatures smaller than they are.
(-) gains an innate disadvantage to all stealth checks unless proficient in stealth.
(-) cannot wield undersized weapons (e.g. pixie daggers), and has disadvantage on attack rolls with naturally light weapons.
(-) experiences difficulty fitting through medium-sized passages and spaces, causing them to move at half speed when doing so.
------
Examples of Simple Giant Weapons:
1. Troll Club (1d10, bludgeoning)
2. Small Tree (1d8, bludgeoning, reach)
3. Boulder (1d8, bludgeoning, thrown 20/60)
Examples of Martial Giant Weapons:
1. Bearing Sword (4d4, slashing)
2. Oni Kanabo (2d8, bludgeoning)
3. Sarissa (2d6, piercing, reach)
Comments