Prerequisite: Requires a Wisdom score of 13 or higher
You have grown in tune with minor elemental power, granting you the following benefits.
Your Wisdom score is increased by 1.
You gain the Control Flames, Gust, Mold Earth, and Shape Water Cantrips. Your spellcasting ability for these spells is Wisdom.
- When you cast Control Flames, you can target fires created from magical effects. When you do so, if the magical fire deals damage, you must make a spellcasting ability check (using any spellcasting ability you have). The DC for this check equals 10 + the level of the spell that directly creates these flames. On a success, the flames expand into an adjacent space as normal, and use the same damage roll the effect deals. You cannot extinguish magical fires with this, and expanding magical flames only lasts for a mere moment.
- When you cast Gust and target a medium or smaller creature, you can choose to knock the target prone instead of moving them 5 feet.
- When you cast Mold Earth under a medium or smaller creature and excavate or make the ground under them difficult terrain, they must succeed on a Dexterity saving throw or fall prone. If the creature can ignore difficult terrain, it is immune to this feature.
- When you cast Shape Water, you can attempt to freeze water around a creature, forcing them to make a Strength saving throw against your spell save DC. On a failed save, their movement speed is halved until the start of your next turn. The water is not frozen with this use, instead chilled to a slush.
Previous Versions
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1/9/2021 7:12:13 AM
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271
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32
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v1
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Coming Soon
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