Prerequisites: Requires the "Journeyman Alchemist" level and to be taught by one or more "Artisan" level or higher alchemists.
The highest level of skill that most ordinary people could hope to attain. Capable of establishing a good trade in a city or in the service of a noble. Experienced in almost all aspects of their profession and can work with some confidence in rarer materials.
Time spent studying herbs and materials, crafting, and experimenting has paid off, granting you the following benefits:
- Brew and mix potions, concoctions, and tinctures of artisan (rare) quality.
- Crush, powder, dry, noil, melt, burn, and mix, organic materials with relative ease.
- Can use available organic materials to create a cure for the common cold or flu that takes effect 1 day after use.
- You gain proficiency with alchemist's supplies if you don’t already have it.
Based on crafter types from the Drifters Game Workshop's Hamund's Harvesting Handbook
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