Prerequisites: Requires the "Master Alchemist" level and to be taught by one or more "Grandmaster" level or higher alchemists.
An absolute master of their art. Most likely was either an adventurer in their past, or learned their trade from a supernatural force, as this would be the only way for them to become accustomed to the legendary materials that they work with. Capable of crafting any item that falls under their profession.
Time spent studying herbs and materials, crafting, and experimenting has paid off, granting you the following benefits:
- Brew and mix potions, concoctions, and tinctures of grandmaster (legendary) quality.
- Crush, powder, dry, noil, melt, burn, and mix, organic materials with relative ease.
- Can use available organic materials to create a cure for the common cold or flu that takes effect within half a day after use.
- You gain proficiency with alchemist's supplies if you don’t already have it.
Based on crafter types from the Drifters Game Workshop's Hamund's Harvesting Handbook
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