Prerequisites: Proficiency in Arcana, and access to at least one spell slot, as well as being taught by one or more "Novice" level or higher artificers.
An apprentice, assistant, or self-taught practitioner. Knows how to use the tools properly but has little skill with more difficult materials and no ability to make new ideas.
Time spent studying and transfiguring, enchanting, and manufacturing magical items has paid off, granting you the following benefits:
- Mould, transfigure, enchant, and manufacture, magical items of novice (common) quality.
- Transfigure harvested materials into gems and other objects more conducive to humanoid wear.
- Knowledge of the uses of magical creature parts, spellwork, the use and preparation of magical reagents (crushed gems, incense, etc), magical identification, magical history, and basic metal and woodworking
Based on crafter types from the Drifters Game Workshop's Hamund's Harvesting Handbook
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