Prerequisites: Proficiency in Arcana, and access to at least one spell slot. Requires the "Master Artificer" level as well as being taught by one or more "Grandmaster" level or higher artificers.
An absolute master of their art. Most likely was either an adventurer in their past, or learned their trade from a supernatural force, as this would be the only way for them to become accustomed to the legendary materials that they work with. Capable of crafting any item that falls under their profession.
Time spent studying and transfiguring, enchanting, and manufacturing magical items has paid off, granting you the following benefits:
- Mould, transfigure, enchant, and manufacture, magical items of grandmaster (legendary) quality.
- Transfigure harvested materials into gems and other objects more conducive to humanoid wear.
- Knowledge of the uses of magical creature parts, spellwork, the use and preparation of magical reagents (crushed gems, incense, etc), magical identification, magical history, and basic metal and woodworking
Based on crafter types from the Drifters Game Workshop's Hamund's Harvesting Handbook
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