Prerequisites: Requires the "Novice Tinker" level as well as being taught by one or more "Journeyman" level or higher tinkers.
A craftsman that serves their village or works in a specific role within their profession. Knows a few things very well, but most likely would not be able to understand the complexities of more exotic materials.
Time spent studying schematics, inventing contraptions, and building devices, has paid off, granting you the following benefits:
- Invent, craft, and fix contraptions, traps, and devices of journeyman (uncommon) quality, including working with creature shells, bones, scales, and other organic materials.
- With sufficient materials, can make small mechanical puppets to amuse children.
- You gain proficiency with tinker's tools if you don’t already have it.
Based on crafter types from the Drifters Game Workshop's Hamund's Harvesting Handbook
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