Level Progression Variant Rule Image

When a character has enough experience to level up, instead of doing so immediately they need to find a teacher in order to progress. The teacher must be at least the level of the class you want to advance to. (example: A level 1 rogue wants to advance, he needs a level 2 or higher teacher to do so)(multiclass example: A level 3 barbarian wants to multiclass to druid, he needs a druid of at least 1st level to do so.)

Teachers available by level: This is up to the DM but usually most medium cities have all kinds of teachers up to 7th level, 7-14 is a little more rare, 15-18 is more scarce and 19-20 are the hardest to get hold of, only appearing to 1-2 cities.

Lessons: A lesson varies by length and cost.

Time needed: You need a number of days equal to the level you'll be on the class you advance. (example: A level 5 fighter wants to advance to level 6, he will need 6 days to finish this lesson.) (multiclass example: A level 6 rogue, level 4 druid wants to advance to a level 7 rogue, he will need 7 days to finish the lesson.)

Cost: It is a simple formula. The gold needed is 100*{the level they want to advance to}^1.1 rounded up or down, DM discretion. (example: A level 1 Paladin wants to advance to level 2, he will need to pay about 215gp)(multiclass example: a level 3 warlock wants to multiclass into fighter, he will need to pay 100gp)

 

The adventurers can be teachers in their down time. To make this work we need a few formulas and a few requirements.

Prerequisites:

At least level 1 on the class they want to teach.

At least 13 on the main attribute of their class as shown by the multiclass rules.

 

1st stage: Finding apprentices

The first stage takes a week. The aspiring teacher must roll 1d100-(20-{the level of the class they want to teach}) the result is divided by 10 and rounded down. The final result is the number of apprentices that they can choose to teach. (example: A level 16 Wizard want to teach fellow Wizards, he rolls 1d100-4 resulting in a 54, divided by 10 and rounded down it gives us 5 apprentices for our Wizard) (multiclass example: A level 10 Fighter, level 6 Bard want to share his Bardic ways around town, he rolls 1d100-14 resulting in a -3, divided by 10 and rounding down sadly the poor Bard cannot find someone interested) The DM can give certain modifiers depending on the interest of the town's people, it is advised not to exceed -10 and +10.

2nd stage: Figuring the apprentice's levels

Here we want to figure out what kind of progression each apprentice wants. The aspiring teacher needs to roll 1d20-{the level of the class they want to teach (must be the same as rolled on stage 1)} with a minimum result of 1. Repeat this for each apprentice. For NPCs the progression is the same as the PCs. The price of course can be haggled but that is up to what the DM allows. 

3rd stage: Teaching

Before they start teaching they have to have figured out the prices and days each apprentice needs. The teacher has the freedom of refusing teaching any apprentice they want (the DM could make a nice plot hook out of refused apprentices if they want). After everything has been decided the teacher will need to roll a check on the main attribute of the class they are teaching. The DC is equal to 5+{the level the apprentice wants to advance to}. In a success the lesson was successful and the gold is gained, in a failure the lesson did not work, that may result in a full or partial refund and maybe other things, depending on the roleplay and the DM's discretion.

Level Progression Variant Rule Image

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