A starter feat that can be optionally assigned to a character upon creation at first level.
You intercede to defend, sacrificing your own well being to prevent all damage to a creature, object or area. Grants the character additional options for actions and reactions in combat.
Defend Creature or Object (Action) - If you are not incapacitated, unconscious or restrained, designate a creature or object within 5ft. to defend from all attacks and preventing all damage to that creature until the beginning of your next turn.
You assume the AC of the target, if it is lower than your own, and all attacks directed towards the target hit you instead. You assume all damage done to the target until you drop to 0 HP. Any remaining damage is done to the target.
When making STR or DEX based saving throws, the target takes no damage if you succeed and only take half damage if you fail. The defender automatically fails their save.
Defend Area (Action) You defend the area in a 5ft. radius around your current location. All attacks against you have advantage. You can use your reaction to move 5ft and take the Attack action against a creature within your reach. Each time creature is hit in this way, it loses half of its movement and may use their reaction to make an attack of opportunity against you.
Protect (Reaction) - If you can block it with your body, skills or abilities the target is protected against all damage. You assume the AC of the target, if it is lower than your own, and take all damage from the triggering attack. If you are reduced to 0 HP, any remaining damage carries over to the target.
Abandon (Reaction) - You abandon the target you are currently defending. The triggering attack hits the target instead of you and you may flee up to half your speed in the direction that is the best representation of your cowardice. Attacks of opportunity have disadvantage against you.
Intention: The actions of this feat are designed to be used in desperate situations and carry a likely penalty for the character that invokes their use. Among the benefit of these actions is the ability to prevent the need for death save failures from damage unless it would be impossible for the defender to block using their body, skills or abilities. These options are intended to be dramatic and costly rather than optimal choices - they should be last resorts, desperate acts and the stuff of last stands.
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