Prerequisite: Requires a Dexterity score of 16 or higher, and an Intelligence score of 13 or higher.
You learned that time is everything in a gunfight, and how to make the most of it. This tactile knowledge grants you the following skills:
- When you take the attack action you can draw or stow your gun at the same time.
- As a reaction you may make a slight of hand skillcheck contested by your gun's misfire DC. On a success, you fully reload your gun.
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