Prerequisite: Requires at least 1 class rank in Barbarian and at least 1 class rank in Cleric (Tempest or War Domain)
Gain +1 to Strength to a maximum of 20
You gain rage like a Barbarian but with some exceptions
- You have advantage on Strength checks and Strength saving throws.
- When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
- You have resistance to bludgeoning, piercing, and slashing damage.
- You can cast spells while enraged, However the only spells that you can cast must have a duration of (Instantaneous), Must have some form of elemental damage i.e. (Lightning, Thunder, Fire, Cold), and NOT require concentration. In addition any concentration spell you had active before entering Storm Rage is lost.
- Casting while enraged is dangerous, In the throws of raging battle you run the risk of hitting your companions with your damaging spells. If the spell requires an attack roll, before adding modifiers, on a roll of 1, 2, 3, or 4 your spell hits one of your companions who are within range of your spell chosen at random by the DM. if there are no companions within the spells range the spell misses all targets and the spell slot used to cast the spell is lost. This is reduced to a roll of 1, 2, or 3 at Character level 8, and again at Character level 12 to a 1 or 2. If the spell originates from a point chosen by the spellcaster i.e. (spells with a DC) it has a 20% chance of not hitting that point. After the spell is cast the DM rolls a d100 if the roll is 20 or less the DM chooses where the point of the spell originates within the spells range. This reduces to 15% at Character level 8, and 10% at character level 12.
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