You gain advantage on Strength (Athletics) checks related to grappling (does NOT apply to the Shove action).
Your training and experience as a professional wrestler and entertainer allows you to harness the mystic energy of professional wrestling. Your access to this energy is represented by a number of Kayfabe points. The number of available Kayfabe points is determined by your STR modifier, maxing out at 4 until you reach level 5, when the final kayfabe point is unlocked.
You can spend these points to fuel various wrestling moves, listed out below.
When you spend a kayfabe point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended Kayfabe flare back into yourself.
Some of your Kayfabe features require your target to make a saving throw to resist the feature’s effects. The saving throw DC is calculated as follows:
Kayfabe save DC = 8 + your proficiency bonus + your Strength modifier
The People's Elbow
Spend 1 kayfabe point to perform a special unarmed strike (The People's Elbow) as a bonus action against a prone target. This unarmed strike will do 2d6 {{modifier:str}} bludgeoning damage on a hit, and any allies within 10 ft will be inspired, gaining 1d4 temporary hitpoints.
The Perfect-Plex
Spend 1 kayfabe point to perform a special unarmed strike (The Perfect-Plex) as a bonus action against a grappled target. On a hit, the target takes 2d6 {{modifier:str}} bludgeoning damage and must succeed on a Strength saving throw or be left prone in the nearest open square behind you.
The Tombstone Piledriver
Spend 1 kayfabe point to perform a special unarmed strike (The Tombstone Piledriver) as a bonus action against a grappled target. On a hit, the target takes 2d6 {{modifier:str}} bludgeoning damage and must succeed on a Wisdom saving throw or be left prone and frightened of you until the end of their next turn.
The Camel Clutch
Spend 1 kayfabe point to perform a special unarmed strike (The Camel Clutch) as a bonus action against a prone AND grappled target. On a hit, the target takes 2d6 {{modifier:str}} bludgeoning damage and must succeed on a Strength saving throw or become incapacitated until the beginning of your next turn.
Illegal Move: Brutal Throw
When you take the Attack action on your turn to make an unarmed strike against a target you are able to lift with your current carrying capacity, you can spend 2 kayfabe points to convert the attack into an Illegal Move: Brutal Throw. On a hit, the target takes 2d6 {{modifier:str}} bludgeoning damage and must succeed on a Strength saving throw or be left prone in an open square of your choice within 15 ft. If thrown at another target, the 2nd target must also make the saving throw or be left prone (no damage).
EPIC FINISHER: HELL IN A CELL
When you make an unarmed strike against a target that results in the target's death or incapacitation, spend 2 kayfabe points to convert the attack into an EPIC FINISHER. All allies within 20 feet of the spectacular finishing move become inspired, gaining advantage on their next attack roll.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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1/21/2021 9:59:36 PM
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19
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0
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1
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Coming Soon
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1/21/2021 10:01:17 PM
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26
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3
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2.0
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Coming Soon
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