Prerequisite: Strength 15 or higher
You can put your energy into more powerful strikes, gaining the following benefits:
- When you hit a creature with a melee weapon attack, you can roll a d6. You and the target both take extra damage equal the number rolled on the die plus, and the damage to the target increases by half of your strength modifier.
- When you hit a creature with a melee weapon attack, you can make a strength check against their armour class. If you succeed, you can push the target a number of feet away from you equal to half your strength score, or knock them prone.
- Before you make an attack roll against a creature with a melee weapon, you can choose to take a -5 penalty to the attack roll. If the attack hits, the target is stunned until the start of your next turn.
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