Prerequisite: Dexterity 13 or higher
You are particularly adept at traversing difficult terrain and jumping. You are able to save yourself from falling with quick thinking and grabbing reflexes.
- You gain proficiency in Acrobatics. If you already have proficiency in Acrobatics, your proficiency bonus is doubled for any ability check you make that uses it.
- Difficult terrain caused by uneven, slippery or overgrown terrain does not cost you extra movement.
- You may use Dexterity instead of Strength when determining the distance with long and high jumps.
- You have advantage on Dexterity saving throws made to avoid falling off of objects or vehicles or into holes or pits. This does not include being knocked prone.
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