Harpooner Image
Prerequisite: Requieres a STR score of 13 or higher
 

Required to use harpoons.

Upon throwing the harpoon and hiting a target, the player can use a bonus action to reel the target close, for that, both the player and the enemy will roll a STR check. If the enemy gets the higher roll, the harpoon will pull out of it´s body, dealing a1d4 of piercing damage. If the player gets the higher roll he will reel the enemy to melee distance and get an aditional action. If either the enemy rolls a nat 20 or the player rolls a nat 1, the rope of the harpoon will break and the player will need to retrive the harpoon from the enemy by other metods. If the player does not  reel the enemy, the harpoon will remain atached to said enemy, limiting its movement when trying to move in the direction oposite to the player. During the enemy´s turn, it can try to remove the harpoon as a free action, for that, it will roll either a WIS or a DEX save, successing will remove the harpoon without harm, while failing will also remove the harpoon, but causing a 1d4 of piercing damage, to do this, the enemy needs any appendix capable of holding and removing the harpoon. Alternatively, the enemy can try to pull against the player, wich will again cause both of them to roll a STR check. If the enemy gets the higher roll the harpoon will pull out of it´s body, dealing a 1d4 of piercing damage. If the player gets the higher roll, the harpoon will remain nailed to the enemy´s body.

The player won´t be able to reel any enemy significantly larger than him, even if he gets the higher STR roll

After reeling an enemy, removing the harpoon to use it again will still count as an action and will deal the usual 1d4 of piercing damage

Harpooner Image

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