You have been exposed to a terrible danger that still frightens you, but you found a way to cope with it.
Once per short rest you can start humming a melody that calms you down. To do so, you need to use a bonus action on your turn or you can use a reaction, but only after getting the frightened condition. You can maintain the melody of calming as long as you can speak and don't speak something else (including verbal components of spells).
As long as the melody is hummed, everyone that can hear you and is not your enemy, has the following benefits:
- You gain advantage on Wisdom saving throws that try to frighten you.
- While you are frightened you can still move closer to the source of this melody even if it would move you closer to the source of your fear.
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