The Crimson Path Image

When a Dhampyr abandons their mortal side, their path in life becomes soaked in blood as they become more like their Vampire kin.

  • As their vampiric side grows, so does their sensitivity to the Sun. They become distracted and disturbed by it. As a result, when in direct Sunlight, they have disadvantage on Ability Checks.
  • The Dhampyr's urge to tear into their victims has grown stronger over time. As a result, they gain a +2 to both Attack Rolls and Damage Rolls when making a Bite Attack. The damage they deal with the Bite is transferred to them as Temporary Hit Points. These Hit Points last until they're reduced by damage or until they finish a Short or Long Rest, whichever comes first.
  • When their Health is less than half their maximum, there is a chance the Dhampyr will succumb to their Bloodlust. When taking damage upon/after being reduced to less than half their Hit Points, roll 1d6; if the result is Odd, at the beginning of their next turn, they will immediately make a Bite Attack against the nearest creature that has red blood. This occurs even if combat ends before the start of their turn. The Dhampyr will prioritize creatures who are already damaged. If there is more than one target that fits the criteria, the DM will choose who gets attacked. The Dhampyr will return to their senses after making the attack or upon having their Hit Points become equal to or greater than half their max (this includes Temporary Hit Points).

*When reaching a Character Level of 5, 10, 15, or 20, the Dhampyr may choose to switch from The Crimson Path racial feat to The High Road racial feat.*

The Crimson Path Image

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