Master Chef (Gav) Image

After years of training and cooking in a kitchen/campfire, you have gain immense knowledge in all types of cooking and recipes to different types of cuisines.

You gain proficiency with cook’s utensils. If you are already proficient with them, you add double your proficiency bonus to checks you make with them.

As an action you can examine a dish of food or drink and can tell whether or not it is spoiled or not. Upon examining the dish of food or drink you can roll a d20 plus your history/DM Discretion to figure out a basic recipe to the dish or drink. To recall a recipe you have advantage on history checks based on food or drink. 

Any drinks you have to make will always give you enough water to last the day. In terms of ingredients to make said drink will be up to your DM's discretion. Do what makes sense.  

During a short rest with the rations that you and your allies have you can muster up a quick delicious meal with which you and your allies gain X amount of rations in d4 dice. Ex. Four of your allies give you 1 ration each it is (4)d4 of temporary hit points. Max amount of rations allowed to be given is 6. 

Lastly during a long rest you create a feast with local wild game or wild herbs and plants, roll a perception check with advantage to look for local wild game and herbs with a history check to discern whether or not certain herbs or plants are dangerous and certain parts of animals are edible or not. (DC 15). After gathering the ingredients and prepping the food, roll 3 D20's in determining the quality of your feast. 3 rolled failures results in 3 d6 fire damage, 2 rolled failure 2 d4 fire damage, 1 failure 1 d4 fire damage. 1 successful roll results in 2 d6 of temporary health points, 2 successful rolls results in 4 d6 of temporary health points, and 3 successful rolls results in 6d6 of temporary health points and a inspiration for all allies that ate your feast. 

RECIPES: 

If you and your allies are resting during a short/long rest and you guys are craving something in particular you can remember or read a recipe to cook something up.

SALAD: Basic vegetables and herbs. Lightly tossed together in a vinaigrette. (DC 1) All who eat your salad will gain advantage on checks that rely on dexterity. This effect last for 1 hour.

BREAD: Flour, Water, and other optional ingredients that you add. (DC 8) All who eat your bread will gain advantage on checks that rely on constitution. This effect last for 1 hour.

SOUP: Basic vegetables such as potatoes, celery, carrots, mushrooms. Basic meats such as chicken, beef, or pork. All in a pot and let boil. Season to taste. All who eat this dish will cured of disease or sickness that ails them. (DC 5)

HEARTY STEW: Potatoes, carrots, mushrooms, celery, chopped in to bite sized chunks. Meats are beef chopped into bite sized chunks. Flour to thicken the stew. Watch for 1 hr. Season to taste. Roll d20 plus cooking utensils proficiency to see if you mess up or not. (DC 10) All who eat this dish will gain advantage on all saving throws. 

ROASTED MEAL: (INSERT MEAT OR VEGGIE HERE) A whole spit fire roast of a pig, chicken or beef. Roll sleight of hand to keep turning the roast and roll cooking utensils proficiency to stop when done. (DC 15) All who eat this dish will gain advantage on attack rolls til the end of each turn(This effect last for 1 hour). If dish becomes burnt DC 18 all who eat this dish also gain the poisoned effect(This last for 1 hour.) 

 

 

 

 

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Master Chef (Gav) Image

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