Prerequisite: Intelligence 17 or higher.
You have a gift for creative problem-solving in a tight spot. You gain the following benefits:
- Any time you would make a Strength or Dexterity saving throw, you may opt to make an Intelligence saving throw instead.
- Any time you would make a Strength or Dexterity ability check (Acrobatics, Athletics, Sleight of Hand, Stealth) you may opt to make an Intelligence check instead.
- You gain proficiency in one Intelligence skill of your choice. Choose Arcana, History, Investigation, Nature, or Religion.
- You gain +2 to Deception and Persuasion skill checks.
- Increase your Intelligence score by 1, to a maximum of 20.
Comments