You've spent a lot of time beating people that decided to test their luck. You know how hard can hit, and how many bones it can break.
- Increase your Strength or Dexterity score by a +1 to a maximum of 20.
- Your unarmed strikes score a critical hit on a 19-20.
- When you score a critical hit with an unarmed strike, you can choose one of the following effects to take place:
- The target has disadvantage on attack rolls until they fix the break in their arm.
- The target is knocked prone as you break a leg.
- You break the targets nose causing them to be dazed. (They can't take bonus actions or reactions.)
- You break a rib, when struck with a melee attack they must make a Con save: Ki Save. or they are stunned for a round.
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