Puppetmaster Image
Prerequisite: Bard
 

You have devoted considerable time and effort to being an entertainer by telling stories and singing songs through your puppets.  They are so personally and lovingly crafted that they can act as a spell focus for your bardic spellcasting, and the Puppetmaster feat grants you other abilities.

You get a +1 to Charisma, up to a maximum of 20.

When using the puppets as a spell focus, you can make it appear as though the spell originates from the puppet.  For example, casting vicious mockery through a puppet makes it seem as if the puppet is speaking your mocking words.

You learn the Prestidigitation cantrip, which does not count against your list of cantrips known.  This cantrip is limited to only creating effects originating from the puppets.

Additionally, you can animate your puppets.  It takes 10 minutes to animate any one of the puppets.  As a bonus action you can move the puppet 30’, to a range of 120’.  Animation requires concentration, and if concentration is broken the puppet drops limp to the ground.  You may do this a number of times equal to your charisma modifier (minimum once) per long rest.  You may not have more than one animated puppet simultaneously, and animating a second puppet causes the first to cease being animated.

While animated, the puppet can move as appropriate for its creature type.  The puppet may speak, either in answer to you (it only has knowledge of what it has observed) or you can speak through it.  You can see and/or hear what the puppet sees or hears, but to do so you must use a bonus action to initiate this sensory connection and you lose your own sight and hearing, to a range of 120’.  An animated puppet has the following stats:

S:3(-4)   D:14(+2)   Co:8(-1)  I:10(+0)   W:7(-2)  Ch:14(+2)

AC: 12 (10+Dex)  HP: 6   Speed: 30’; 20’ climb; 30’ flying (if puppet is of a flying creature)

Actions: the puppets cannot attack, but may be used to cast spells through, if they are within 30’ of the Puppetmaster.

iIf you are not carrying, holding, or otherwise in possession of at least one of your puppets, all attack rolls, saving throws, and ability checks are made with disadvantage. Controlling a puppet with the animate puppet feature counts as being in possession of it.

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