Perhaps you were born with a little bit of hag blood in you, or maybe you became a part of an ancient ritual, or maybe you are descended from a powerful, elder race, and can use your blood- whatever the reason- Your blood has remarkable potency, and you have discovered a way to use your potent blood to exert your will on the world around you via primordial "Blood Curses".
- You gain one blood curse of your choice, detailed in the “Blood Curses” section of the Blood Hunter class. If it requires a saving throw, the DC is equal to 8 + your proficiency bonus + your intelligence modifier.
- You gain a use of Blood Maledict to use to invoke Blood Curses, or if you're a Blood Hunter you gain an additional use of Blood Maledict. You regain this use of Blood Maledict when you finish a short or a long rest.
- Unless you are a Blood Hunter, you cannot amplify the Blood Curse you gain through this feat. If a Blood Curse requires you to use a hemocraft die for its effects, you cannot gain it through this feat unless you are a Blood Hunter. In addition, if a Blood Curse is normally only gained through a specific subclass of Blood Hunter, such as Blood Curse of the Howl for Blood Hunters of the Order of the Lycan, you cannot gain it through this feat.
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