Starting at level 5 you will gain one slot in a new slot separate from spell slots. This will be your signature spell slot. You will gain 2 more slots at level 10 and 15 then 1 at level 20. The Skill Fusion will allow you to combine any 2 skills you currently know. These can be any ability and if for some reason. There would be none that would work for the way you want to play your character. *check Learning Signature spells* The way it will work is you add both effects together and add up all the dice. This would also apply to any race abilities as well. ( DM can modify depending on the effect you're going for like bigger/smaller area effect, shorter duration, Ext. Most will be fine just run past DM)
Learning Signature Spells
At level 5 your first spell will be free. After you can learn as many as you want but at the cost of 150 gold. If there were nothing feasible combinations for you to learn. I will allow you up to 2 cantrips, or a or up to 2 level 1 spells ( Can't exceed 2 total) based on the classes in your party or befriended NPCs. You will not gain the ability to cast them outside of signature spells. You will be able to learn 2 more at level 10 (spell level 2), level 15 (spell level 3) and level 20 (spell level 4). There will be 50 gold additional payment to do this. This applies only to non spell casters.
Calculating Damage for Signature Move
When putting together signature spells. They will increase strength when you gain new slots. When figuring up the total dice if you are combining a level 3 spell and a level 1 each spell would be cast at your highest slot available at that Characters level. Unless you are a non spell caster class this does not work the same way. At each level you gain new signature spell slots you are able to go up to the next level spell slot. So at level 10 it's now level two spell, at level 15 it's a level 3 spell, and at level 20 it's a level 4 spell.
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